Github 教程
K佬
https://github.com/keijiro?tab=repositories
Ronja
https://www.ronja-tutorials.com/
https://github.com/ronja-tutorials/ShaderTutorials
ProjectKaya
https://github.com/UnityKorea/ProjectKaya
个人博客
Sand shader
A Journey Into Journey’s Sand Shader
Sand Rendering in Journey GDC https://www.gdcvault.com/play/1017742/Sand-Rendering-in
SDF 教程
https://iquilezles.org/www/index.htm
毛发教程
https://xbdev.net/directx3dx/specialX/Fur/
walkingfat 教程
http://walkingfat.com/category/graphics/
BookofShader
https://thebookofshaders.com/13/?lan=ch
RayMarching
Ray Marching and Signed Distance Functions
http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/
https://www.shadertoy.com/view/lt33z7
https://www.shadertoy.com/view/llt3R4
https://www.shadertoy.com/user/jlfwong
https://zhuanlan.zhihu.com/p/90245545
https://www.youtube.com/watch?v=PGtv-dBi2wE
https://www.youtube.com/watch?v=Ff0jJyyiVyw
计算着色器(Rendering Million Cubes)
https://zhuanlan.zhihu.com/p/350079498
CSDN
Shadertoy 基础教程
https://blog.csdn.net/candycat1992/article/details/44244549
知乎
放牛的星星专栏
https://zhuanlan.zhihu.com/p/151238164
真实感水体渲染技术总结
https://zhuanlan.zhihu.com/p/95917609
真实感皮肤渲染技术总结
https://zhuanlan.zhihu.com/p/42433792
Matcap
基于MatCap实现适于移动平台的“次时代”车漆Shader
https://zhuanlan.zhihu.com/p/25314364
https://blog.csdn.net/ndsc_dw/article/details/50700201
[https://github.com/QianMo/Awesome-Unity-Shader/tree/master/Volume%2016%20%E5%9F%BA%E4%BA%8EMatCap%E5%AE%9E%E7%8E%B0%E9%AB%98%E7%9C%9F%E5%AE%9E%E6%84%9F%E8%BD%A6%E6%BC%86Shader](https://github.com/QianMo/Awesome-Unity-Shader/tree/master/Volume 16 基于MatCap实现高真实感车漆Shader)
实时渲染4参考文献
https://github.com/QianMo/Real-Time-Rendering-4th-Bibliography-Collection
实时渲染学习笔记目录
https://zhuanlan.zhihu.com/p/151301323
常用解析噪声
https://zhuanlan.zhihu.com/p/346844820
《Honey Select》捏人剖析
https://zhuanlan.zhihu.com/p/28471808
楚留香的捏脸系统如何实现的?
https://www.zhihu.com/question/266839130/answer/315886068
Unity学习笔记:基于 URP 搭建 Linear 色彩空间下的 UI 渲染管线
https://zhuanlan.zhihu.com/p/432846112
《天谕手游》构建幻想世界的光与影—如何实现移动平台的次时代场景光影
https://zhuanlan.zhihu.com/p/412828170
网易游戏雷火事业群
https://www.zhihu.com/org/wang-yi-you-xi-lei-huo-shi-ye-qun/posts?page=1
关于静态批处理/动态批处理/GPU Instancing /SRP Batcher的详细剖析
https://zhuanlan.zhihu.com/p/98642798
研讨会
GDC 官网
SIGGRAPH 官网
http://advances.realtimerendering.com/
TGDC 腾讯游戏开者大会
计算机图形学与混合现实研讨会
网易游学
https://api.academy.163.com/course/careerList?order=1&courseTap=11
Eurographics
MIT CSAIL
Bilibili
【JTRP/三渲二】Unity高质量实时三渲二入门 HDRP/Pencil+/光线追踪/MMD/动画电影
JTRP的Github地址:https://github.com/Jason-Ma-233/JasonMaToonRenderPipeline