shading教程网站


Github 教程

K佬

https://github.com/keijiro?tab=repositories

Ronja

https://www.ronja-tutorials.com/

https://github.com/ronja-tutorials/ShaderTutorials

ProjectKaya

https://github.com/UnityKorea/ProjectKaya

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个人博客

Sand shader

A Journey Into Journey’s Sand Shader

Sand Rendering in Journey GDC https://www.gdcvault.com/play/1017742/Sand-Rendering-in

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SDF 教程

https://iquilezles.org/www/index.htm

毛发教程

https://xbdev.net/directx3dx/specialX/Fur/

walkingfat 教程

http://walkingfat.com/category/graphics/

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BookofShader

https://thebookofshaders.com/13/?lan=ch

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RayMarching

Ray Marching and Signed Distance Functions

http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/

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https://www.shadertoy.com/view/lt33z7

https://www.shadertoy.com/view/llt3R4

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https://www.shadertoy.com/user/jlfwong

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https://zhuanlan.zhihu.com/p/90245545

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https://www.youtube.com/watch?v=PGtv-dBi2wE

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https://www.youtube.com/watch?v=Ff0jJyyiVyw

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计算着色器(Rendering Million Cubes)

https://zhuanlan.zhihu.com/p/350079498

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CSDN

Shadertoy 基础教程

https://blog.csdn.net/candycat1992/article/details/44244549

知乎

放牛的星星专栏

https://zhuanlan.zhihu.com/p/151238164

真实感水体渲染技术总结

https://zhuanlan.zhihu.com/p/95917609

真实感皮肤渲染技术总结

https://zhuanlan.zhihu.com/p/42433792

Matcap

基于MatCap实现适于移动平台的“次时代”车漆Shader

https://zhuanlan.zhihu.com/p/25314364

https://blog.csdn.net/ndsc_dw/article/details/50700201

[https://github.com/QianMo/Awesome-Unity-Shader/tree/master/Volume%2016%20%E5%9F%BA%E4%BA%8EMatCap%E5%AE%9E%E7%8E%B0%E9%AB%98%E7%9C%9F%E5%AE%9E%E6%84%9F%E8%BD%A6%E6%BC%86Shader](https://github.com/QianMo/Awesome-Unity-Shader/tree/master/Volume 16 基于MatCap实现高真实感车漆Shader)

实时渲染4参考文献

https://github.com/QianMo/Real-Time-Rendering-4th-Bibliography-Collection

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实时渲染学习笔记目录

https://zhuanlan.zhihu.com/p/151301323

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常用解析噪声

https://zhuanlan.zhihu.com/p/346844820

《Honey Select》捏人剖析

https://zhuanlan.zhihu.com/p/28471808

楚留香的捏脸系统如何实现的?

https://www.zhihu.com/question/266839130/answer/315886068

Unity学习笔记:基于 URP 搭建 Linear 色彩空间下的 UI 渲染管线

https://zhuanlan.zhihu.com/p/432846112

《天谕手游》构建幻想世界的光与影—如何实现移动平台的次时代场景光影

https://zhuanlan.zhihu.com/p/412828170

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网易游戏雷火事业群

https://www.zhihu.com/org/wang-yi-you-xi-lei-huo-shi-ye-qun/posts?page=1

关于静态批处理/动态批处理/GPU Instancing /SRP Batcher的详细剖析

https://zhuanlan.zhihu.com/p/98642798

研讨会

GDC 官网

https://www.gdcvault.com/

SIGGRAPH 官网

http://advances.realtimerendering.com/

TGDC 腾讯游戏开者大会

https://gameinstitute.qq.com/

计算机图形学与混合现实研讨会

http://games-cn.org/

网易游学

https://api.academy.163.com/course/careerList?order=1&courseTap=11

Eurographics

https://www.eg.org/wp/

MIT CSAIL

https://www.csail.mit.edu/

Bilibili

【JTRP/三渲二】Unity高质量实时三渲二入门 HDRP/Pencil+/光线追踪/MMD/动画电影

https://www.bilibili.com/video/BV1AA411A7RR?from=search&seid=17801163495681700949&spm_id_from=333.337.0.0

JTRP的Github地址:https://github.com/Jason-Ma-233/JasonMaToonRenderPipeline

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文章作者: 血魂S
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