GPU系列书籍书籍出版顺序
GPU Gems1 ~ GPU Gems2
https://developer.nvidia.com/gpugems/gpugems/contributors
< GPU Pro > 1~7 and < GPU Zen > 源码地址
来自 https://github.com/QianMo/GPU-Pro-Books-Source-Code
内容目录
https://zhuanlan.zhihu.com/p/34917895
real-time shadows
https://www.doc88.com/p-6911506700223.html
GPU Pro 360 Guide to Shadows
https://www.doc88.com/p-3317851304635.html
计算几何与计算机图形必备书单及下载
一本书大概 5元左右 地址:
https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics
计算机图形学书单列表
- Fundamentals of Computer Graphics
- Physically Based Rendering From Theory To Implementation
- Real-Time Rendering
- GPU Gems
- ShaderX
- GPU Pro
- GPU Zen
- GPU Pro 360
- Foundations of Game Engine Development
- 3D Math Primer for Graphics and Game Development
- Essential Mathematics for Games and Interactive Applications
- Jim Blinn’s Corner
- Game Engine Gems
- Game Engine Architecture
- Graphics Gems
- Ray Tracing in One Week
- Game Programming Gems
- The HDRI Handbook
- High Dynamic Range Imaging
- Interactive Computer Graphics
- Realistic Image Synthesis Using Photon Mapping
- Ray Tracing Gems
- Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
- Mathematics for 3D Game Programming and Computer Graphics
- Real-Time Shadows
- Advanced global illumination
- Computer Graphics Principles and Practice
- Computer Graphics Through OpenGL – From Theory to Experiments
- Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
- Graphics Shaders - Theory and Practice
- Insights
- The Magic of Computer Graphics - Landmarks in Rendering
- OpenGL Programming Guide
- OpenGL SuperBible
- OpenGL 4.0 Shading Language Cookbook
- OpenGL Shading Language
- Fluid Engine Development
- Fluid Simulation for Computer Graphics
- The Nature of Code - Simulating Natural Systems with Processing
- Game Physics Pearls
- Game Physics
- Game Physics Cookbook
- Physics for Game Developers
- Physics for Game Programmers
- Physics Modeling for Game Programmers
- Physics-Based Animation
- Foundations of Physically Based Modeling and Animation
- Production Volume Rendering - Design and Implementation
- Collision Detection in Interactive 3D Environments
- Real-Time Collision Detection
- Introduction to 3D Game Programming with DirectX
- Practical Rendering and Computation with Direct3D 11
- Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
- The Art of Fluid Animation
- Ray Tracing from the Ground Up
- Character Animation With Direct3D
- Real-time 3D Character Animation with Visual C++
- Vulkan Programming Guide - The Official Guide to Learning Vulkan
- Learning Vulkan
- Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
- GLSL Essentials - Enrich your 3D scenes with the power of GLSL
- Computer Animation - Algorithms and Techniques
- The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
- Ray Tracing - A Tool for All
- Cloth Simulation for Computer Graphics
- Real-Time Volume Graphics
- Computer Graphics from Scratch - A Programmer’s Introduction to 3D Rendering
- 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
- 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
- Real-Time Cameras - A Guide for Game Designers and Developers
- Game AI Pro - Collected Wisdom of Game AI Professionals
- Game AI Pro 360
- Visualizing Quaternions
- Quaternions for Computer Graphics
- 3D Engine Design for Virtual Globes
- Texturing and Modeling - A Procedural Approach
- Level of Detail for 3D Graphics
- Non-Photorealistic Rendering
- Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
- The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
- Digital Character Development - Theory and Practice
- 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
- Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
- Graphics Programming Methods
- Principles of Digital Image Synthesis
- Digital Image Processing
- Game Development Tools
- Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
- Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
- Game Programming Patterns
- Game Programming Golden Rules
- Augmented Reality - Principles and Practice
- Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
- VR Developer Gems
- Image Objects - An Archaeology of Computer Graphics
- Advanced High Dynamic Range Imaging
- A Biography of the Pixel
- Computer Graphics Programming in OpenGL with C++
- GPGPU Programming for Games and Science
- Computer Facial Animation
- Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
- Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
- Introduction to Computer Graphics - A Practical Learning Approach
- Direct3D Rendering Cookbook
- Practical Algorithms for 3D Computer Graphics
- Computer Graphics - From Pixels to Programmable Graphics Hardware
- The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
- WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
- Beginning DirectX 11 Game Programming
- The CUDA Handbook - A Comprehensive Guide to GPU Programming
- OpenGL Development Cookbook
- GPU Computing Gems
- 3D Graphics for Game Programming
- Light & Skin Interactions - Simulations for Computer Graphics Applications
- Video Game Optimization
- Mathematics for Computer Graphics
- An Integrated Introduction to Computer Graphics and Geometric Modeling
计算几何书单列表
- Polygon Mesh Processing
- Computational Geometry – Algorithms and Applications
- Handbook of Discrete and Computational Geometry
- Geometric tools for computer graphics
- Computational Geometry in C
- Computational Geometry:An Introduction
- Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
- Isosurfaces - Geometry, Topology, and Algorithms
- Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
- Discrete and Computational Geometry
- Robust and Error-Free Geometric Computing
- Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
- Computational Geometry - An Introduction Through Randomized Algorithms
- Effective Computational Geometry for Curves and Surfaces
- Nonlinear Computational Geometry
- Handbook of Computer Aided Geometric Design
- Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
- Geometry for Computer Graphics - Formulae, Examples and Proofs